This update wipes characters.

Additions:

  • Claim structures now save. This does not save containers in the claim (e.g. closets) and does not save things you place down (e.g. backpacks) but does save crates and gun cases you build, as well as their contents.
  • Time now saves to the DB – the world will persist when the player is not present (even in singleplayer)
  • Added /togglevehiclespawning admin command (toggle between 0 and 1) to turn on and off vehicle spawns
  • In singleplayer only, players can now save their character in the pause menu
  • Facial hair now shows in game after creating your character
  • Falling through the ground will now teleport you to a random spawnpoint on the main map
  • Began additional work on Morley detail pass (WIP)
  • Added new load menu hints
  • Added descriptions that were missing to a number of items
  • Some food items now give small amounts of hydration
  • Conditions now show a notification when given to the player (Lacerations and Burns)
  • Many static vehicles now have glove boxes that can be searched
  • Many driveable vehicles now have improved headlights, as well as working speedometers and fuel gauges
  • Added various missing inspect and select fire animations to weapons
  • Polish pass on the MP7 reloads, added ammo check and re-done inspection animation
  • Added world inventory to the trunk of the crown vic, taxi, and police car

Changes:

  • All buildings in the game are now handled differently on the backend. This will temporarily introduce a number of new issues such as lighting behaving oddly in many buildings until the migration to this new system is finished, but should introduce some improved performance in places.
  • Complete overhaul of the Dominion safezone (NOTE: The area to the left of Dominion is currently empty, but will be receiving a detail pass in the next update)
  • Dominion specific dialogue has been adjusted on some NPCs
  • Added additional ambient light to night time, subject to additional tweaking
  • Decreased walkable floor angle to 45 degrees
  • New structure upgrade system to improve reliability
  • Some structure crafting requirement balancing
  • Pass on NPC dialogue UI/camera
  • Pass on location notifications/popups
  • Additional lighting added to Grotto Bunker
  • Made important adjustments to add further information to some item descriptions
  • Trees will now break into tree-log items
  • Updated Treelog texture
  • Bayonet knives can now be used to skin animals
  • Food can no longer be eaten while not in the player’s inventory
  • Zombies will no longer despawn if they are being looted
  • Players are no longer saved while in the air
  • Updated campfire icon
  • Sawing logs now gives 3 planks instead of 2
  • Updated missing structure preview meshes
  • Updated Building particles
  • Added signage around Grotto Mountain
  • More minor locations added to Grotto Mountain
  • The bunker cage lights modified to look more realisti
  • Bunker effects such as dust or fog have been moved to their own sub-level to help performance
  • Added ambient fog to sections of the bunker
  • Large military crates have been removed from places outside of the Grotto Armory
  • Bunker lights made brighter for increased visibility
  • Added location notifications for all major locations
  • Adjustments to military crate spawns, they will now only appear in and around high tier loot zones [Military crates that were removed from elsewhere were replaced by either small police armory crates or clinic storage crates]
  • Removed empty loot table from the safe loot table collection
  • Removed bear spawn that was hovering above Bow Valley
  • Morley Wilds and upper Bow Valley have received a detail pass. Morley Wilds now has cabins along the trail.
  • Added more vehicle spawns in Grotto Mountain and Morley Wilds
  • Decreased spawnrates for gate keys and the RCMP keycard
  • Checkpoint vendor no longer sells gate keys
  • RCMP keycard value has been increased from 750 to 1500
  • The polymer pump for the R870 shotgun can now accept forward grips

Fixes/Optimizations:

  • Performance & minor bugfixes
  • Fix vehicles crashing servers
  • Fix structure requirements not always showing up
  • Fix direct connect via server browser
  • Fix memory leak
  • Performance increase across the board
  • Increase max server tick to 100
  • Fix players not being able to build on each others’ claims if they’re grouped up
  • Fix zombies running through doors
  • Zombies no longer spawn in safe zones
  • Fixed Emotes
  • Fix static vehicles (“totalled vehicles” in the world)
  • Fixed duplicated static vehicle in Canmore
  • Number of world holes beneath buildings fixed
  • Further splitting out of content to proper sublevels to assist with streaming/performance
  • Fixed static tanker trucks with wrong materials applied
  • Fixed police car with incorrect materials/meshes setup
  • Fixed flatbed trucks with incorrect materials
  • Materials for some clothing items updated to improve visual fidelity
  • Corrected typos in some item descriptions
  • Corrected incorrect information/typos in some loading screen tips
  • Materials for glass updated/adjusted to look better at night
  • Fixed exploit involving lightbulbs in safezone
  • Corrected material assignments for small structures
  • Fixed suspension on SUV driveable vehicle so that it no longer bottoms out on slight slopes
  • Fixed Zombie gore
  • Fixed Lockpick sounds not fading out correctly
  • Fixed Lockpick tension not saving correctly
  • Fixed Minigame exploits
  • Fixed Minigames working incorrectly with high ping
  • Fixed Tree falling network replication
  • Grenades no longer get stuck on ragdolls
  • Fixed soft-lock issue with Quick-select grenades
  • Reduced excessive animal spawning
  • Fixed random inventory wipes after respawning
  • You can no longer equip items into zombie inventories
  • Toolbelt hotkeys now longer show up in items while they are not on the toolbelt
  • Fixed Pig normal map displaying incorrectly
  • Fixed Players getting stuck in the loading screen
  • Fixed smoke grenades
  • Fixed a issue that would prevent players from dropping grenades
  • Fixed Structure items getting removed when you cancel the placement
  • Fixed FOV not working correctly inside cars
  • Fixed Tear into rags option
  • Fixed invisible zombies issue
  • Weapons will no longer dislodge when entering a vehicle
  • VSync option should now save and load correctly
  • Fixed guncase container recipe
  • Fixed Door barricades being placeable on moving doors
  • Barbed wire now does damage when walked over
  • Fixed ATV thirdperson pose
  • Fixed broken camera restrictions for passengers inside vehicles
  • Fixed Viewmodel arms being sometimes offset when entering vehicles
  • SSGI option should now load and save properly
  • Moved spawn point that would spawn the player under the ground, causing them to fall forever
  • Fruit, vegetable, and bakery items have had their size reduced
  • Fixed an issue where players would fall through a bridge near Canmore
  • Increased inventory size of one of the wood dressers
  • The “/unstuck” command now prioritizes free spots with line of sight to avoid exploits
  • Fixed Grotto Bunker elevator infinite sound and collision bugs
  • Fixed /removevehicles command crashing servers if a player is inside a vehicle when it is executed
  • Fixed vaulting animation and movement not being networked in multiplayer
  • Made vaulting obstacle detection more precise
  • Added a cooldown to vaulting to fix an exploit where players would spam vaulting to go outside the map
  • The “/scoreboard” command is now accessible by admins/superadmins and now also displays the created character name of players
  • You can no longer vault while you’re in observer or noclipping. This also applies to any state other than grounded/walking (i.e. on ladders)
  • Zombies are no longer vaultable
  • Changes to some lights to stop players from stealing lightbulbs
  • Fixed an issue that did not allow the mosin PU scope to be attached

Source: Steam