Dead Matter is an open-world zombie survival game based in Alberta, Canada just around two-weeks after an outbreak. Players can work together to survive in make-shift fortified home bases as we expected from Survive the Nights or to hunt down other players and acquire their precious loot.
This game improves upon many of our favorite features from games like DayZ, Escape from Tarkov, Miscreated, WarZ and more. As the seasons go by in-game, Dead Matter will transform into a post-apocalyptic world where survival becomes more difficult.
The game is being developed by a small yet extremely talented team of Canadians at Quantum Integrity Software Inc.
In-Depth Medial System
- Our medical system keeps track of player health through a variety of factors, such as blood pressure, blood loss, bites, scratches, and broken bones. Individual limbs and organs track injuries, and to avoid to sweet release of death, trauma has to be dealt with. For those of you who love playing doctor, we’ve made sure you’ll have plenty of fun.
Day and Night Cycle
- Day in and day out, the world of Dead Matter never stops moving forward. The metagame system uses the time of day and time of year to dictate the weather, and the actions and decisions of all animals, AI, and zombies. As the days change, your threats change, and you’ve got to stay on your toes through all of it.
- The weather is more than just a backdrop in Dead Matter. At any time, the elements could turn against you, and the warm skies of Alberta could birth heavy storms, blinding blizzards, and scorching heatwaves, all of which pose unique threats to your character and the world around you.
In-Depth Inventory System
- A grid-based, jigsaw-style inventory system that challenges you to plan and conserve. Just as they are in the real world, items are host to a variety of unique variables beyond size and quantity, like temperature and quality. What you scavenge will often require unique planning and storage, so be conscious.
- We didn’t want scavenging to feel restrictive in Dead Matter. Any container you find can be physically opened and looted, from a nightstand, to a vending machine, to a locked-up gun safe. You can search the home for the key or force it open and play your luck – just don’t make too much noise.
- One of our earliest planned features. Electricity is a core part of modern life, and the beginning of the zombie apocalypse will reflect that. Our robust electrical system enables you to fully power your home, opening up many gameplay options from the typical minutia of turning lights on and off, to permitting the usage of power tools to enhance your crafting and upgrades. Nothing this good lasts forever, however, and bad luck and poor planning could leave you with dead equipment when things go south.
- Find, chase, kill, and skin the wildlife of Alberta for their fur and meat. We’ve tooled hunting to feel satisfying and fun for when you finally track down that buck you’ve had your eye on.
- We’ve created an in-depth farming system that takes advantage of a variety of tools that all serve a variety of purposes. There are a large number of items that you can use to farm, and the more crafting-inclined can rig and repair devices to improve speed and yield.